Interface AudioManager


  • public interface AudioManager
    AudioManager deals with creating, managing and severing audio connections to VoiceChannels. Also controls audio handlers.
    See Also:
    Guild.getAudioManager()
    • Field Detail

      • DEFAULT_CONNECTION_TIMEOUT

        static final long DEFAULT_CONNECTION_TIMEOUT
        See Also:
        Constant Field Values
      • LOG

        static final org.slf4j.Logger LOG
    • Method Detail

      • openAudioConnection

        void openAudioConnection​(VoiceChannel channel)
        Starts the process to create an audio connection with a VoiceChannel or, if an audio connection is already open, JDA will move the connection to the provided VoiceChannel.
        Note: Currently you can only be connected to a single VoiceChannel per Guild.

        This method will automatically move the current connection if one connection is already open in this underlying Guild.
        Current connections can be closed with closeAudioConnection().

        Client accounts can only connect to a single VoiceChannel at once. It is an Account-Wide limitation!

        Parameters:
        channel - The VoiceChannel to open an audio connection with.
        Throws:
        java.lang.IllegalArgumentException -
        • If the provided channel was null.
        • If the provided channel is not part of the Guild that the current audio connection is connected to.
        java.lang.UnsupportedOperationException - If audio is disabled due to an internal JDA error
        InsufficientPermissionException -
      • closeAudioConnection

        void closeAudioConnection()
        Close down the current audio connection of this Guild and disconnects from the VoiceChannel.
        If this is called when JDA doesn't have an audio connection, nothing happens.
      • setSpeakingDelay

        void setSpeakingDelay​(int millis)
        Configures the delay between the last provided frame and removing the speaking indicator.
        This can be useful for send systems that buffer a certain interval of audio frames that will be sent. By default the delay is 200 milliseconds which is also the minimum delay.

        If the delay is less than 200 milliseconds it will use the minimum delay. The provided delay will be aligned to the audio frame length of 20 milliseconds by means of integer division. This means it will be rounded down to the next biggest multiple of 20.

        Note that this delay is not reliable and operates entirely based on the send system polling times which can cause it to be released earlier or later than the provided delay specifies.

        Parameters:
        millis - The delay that should be used, in milliseconds
        Since:
        4.0.0
      • getJDA

        @Nonnull
        JDA getJDA()
        Gets the JDA instance that this AudioManager is a part of.
        Returns:
        The corresponding JDA instance
      • getGuild

        @Nonnull
        Guild getGuild()
        Gets the Guild instance that this AudioManager is used for.
        Returns:
        The Guild that this AudioManager manages.
      • isAttemptingToConnect

        @Deprecated
        @ForRemoval(deadline="5.0.0")
        @DeprecatedSince("4.2.0")
        boolean isAttemptingToConnect()
        Deprecated.
        The internals have changed and this is no longer used
        This can be used to find out if JDA is currently attempting to setup an audio connection.
        If this returns true then getQueuedAudioConnection() will return the VoiceChannel that JDA is attempting to setup an audio connection to.
        Returns:
        True, if JDA is currently attempting to create an audio connection.
      • getQueuedAudioConnection

        @Nullable
        @Deprecated
        @ForRemoval(deadline="5.0.0")
        @DeprecatedSince("4.2.0")
        VoiceChannel getQueuedAudioConnection()
        Deprecated.
        The internals have changed and this is no longer used
        This can be used to find out what VoiceChannel JDA is currently attempting to setup an audio connection for. If JDA isn't trying to create an audio connection this will return null.
        In addition, if JDA is already connected, this will return null. To determine if JDA is already has an audio connection with a VoiceChannel use isConnected()
        Returns:
        The VoiceChannel that JDA is attempting to create an audio connection with, or null if JDA isn't attempting to create a connection.
      • getConnectedChannel

        @Nullable
        VoiceChannel getConnectedChannel()
        The VoiceChannel that JDA currently has an audio connection to. If JDA currently doesn't have an audio connection to a VoiceChannel this will return null.
        Returns:
        The VoiceChannel the audio connection is connected to or null if not connected.
      • isConnected

        boolean isConnected()
        This can be used to find out if JDA currently has an active audio connection with a VoiceChannel. If this returns true, then getConnectedChannel() will return the VoiceChannel which JDA is connected to.
        Returns:
        True, if JDA currently has an active audio connection.
      • setConnectTimeout

        void setConnectTimeout​(long timeout)
        Sets the amount of time, in milliseconds, that will be used as the timeout when waiting for the audio connection to successfully connect. The default value is 10 second (10,000 milliseconds).
        Note: If you set this value to 0, you can remove timeout functionality and JDA will wait FOREVER for the connection to be established. This is no advised as it is possible that the connection may never be established.
        Parameters:
        timeout - The amount of time, in milliseconds, that should be waited when waiting for the audio connection to be established.
      • getConnectTimeout

        long getConnectTimeout()
        The currently set timeout value, in milliseconds, used when waiting for an audio connection to be established.
        Returns:
        The currently set timeout.
      • setSendingHandler

        void setSendingHandler​(@Nullable
                               AudioSendHandler handler)
        Sets the AudioSendHandler that the manager will use to provide audio data to an audio connection.
        The handler provided here will persist between audio connection connect and disconnects. Furthermore, you don't need to have an audio connection to set a handler. When JDA sets up a new audio connection it will use the handler provided here.
        Setting this to null will remove the audio handler.

        JDA recommends LavaPlayer as an AudioSendHandler. It provides a demo targeted at JDA users.

        Parameters:
        handler - The AudioSendHandler used to provide audio data.
      • setReceivingHandler

        void setReceivingHandler​(@Nullable
                                 AudioReceiveHandler handler)
        Sets the AudioReceiveHandler that the manager will use to process audio data received from an audio connection.

        The handler provided here will persist between audio connection connect and disconnects. Furthermore, you don't need to have an audio connection to set a handler. When JDA sets up a new audio connection it will use the handler provided here.
        Setting this to null will remove the audio handler.

        Parameters:
        handler - The AudioReceiveHandler used to process received audio data.
      • setConnectionListener

        void setConnectionListener​(@Nullable
                                   ConnectionListener listener)
        Sets the ConnectionListener for this AudioManager. It will be informed about meta data of any audio connection established through this AudioManager. Further information can be found in the ConnectionListener documentation!
        Parameters:
        listener - A ConnectionListener instance
      • setAutoReconnect

        void setAutoReconnect​(boolean shouldReconnect)
        Sets whether audio connections from this AudioManager should automatically reconnect or not. Default true
        Parameters:
        shouldReconnect - Whether audio connections from this AudioManager should automatically reconnect
      • isAutoReconnect

        boolean isAutoReconnect()
        Whether audio connections from this AudioManager automatically reconnect
        Returns:
        Whether audio connections from this AudioManager automatically reconnect
      • setSelfMuted

        void setSelfMuted​(boolean muted)
        Set this to true if the current connection should be displayed as muted, this will cause the AudioSendHandler packages to not be ignored by Discord!
        Parameters:
        muted - Whether the connection should stop sending audio and display as muted.
      • isSelfMuted

        boolean isSelfMuted()
        Whether connections from this AudioManager are muted, if this is true packages by the registered AudioSendHandler will be ignored by Discord.
        Returns:
        Whether connections from this AudioManager are muted
      • setSelfDeafened

        void setSelfDeafened​(boolean deafened)
        Sets whether connections from this AudioManager should be deafened.
        This does not include being muted, that value can be set individually from setSelfMuted(boolean) and checked via isSelfMuted()
        Parameters:
        deafened - Whether connections from this AudioManager should be deafened.
      • isSelfDeafened

        boolean isSelfDeafened()
        Whether connections from this AudioManager are deafened.
        This does not include being muted, that value can be set individually from setSelfMuted(boolean) and checked via isSelfMuted()
        Returns:
        True, if connections from this AudioManager are deafened